ACM CHI Conference on Human Factors in Computing Systems
I design and study interactive systems where people and intelligent agents play together — across Human–Agent Interaction, VR / XR, Alternate Reality Games, and LLM-driven experiences.
How do we design playful, intelligent systems that people genuinely connect with?
How AI agents can prompt, accompany, and collaborate with people — and what that means for agency and trust.
Immersive collaboration, spatial interfaces, and embodied experiences that blend the virtual and the real.
Alternate reality games, player motivation through Self-Determination Theory, and narrative across cultures.
Generative systems that turn language into worlds, characters, and emergent interactive experiences.
CHI · IUI · CHI Play · OzCHI · DiGRA · SIGGRAPH Asia · ISMAR · IJRP. Filter by theme below.
ACM CHI Conference on Human Factors in Computing Systems
ACM Conference on Intelligent User Interfaces (IUI)
ACM CHI Conference on Human Factors in Computing Systems
Australian Conference on Human-Computer Interaction
Proc. ACM Hum.-Comput. Interact. (CHI Play)
Digital Games Research Association
SIGGRAPH Asia Art Papers
CHI Extended Abstracts
Australian Conference on Human-Computer Interaction
International Journal of Role-Playing
Research and game design across New Zealand, Germany, Korea, Sweden, and China.
Collaborating on human-centered AI, intelligent user interfaces, and human–agent interaction.
Led a team building systems that generate game stories, mechanics, and NPCs end-to-end from natural-language input.
Research on VR, human–agent interaction, and conversational AI. Publications at CHI, OzCHI, DiGRA, and SIGGRAPH Asia.
Competitive research funding and national awards.
Deutscher Akademischer Austauschdienst (DAAD) · research stay at the University of Augsburg, Chair for Human-Centered AI
China Scholarship Council (CSC) · national award for outstanding self-funded PhD students overseas · University of Canterbury, New Zealand