Using breathing and spatial audio for Wuxia games.
Part of my work on embodied interaction and player experience.
Read paperThe starfield is unavailable. Select any galaxy to explore its research.
Ruoyu Wen · HCI researcher & game designer
Different worlds. Connected by how we
play, create, and interact.
Using breathing and spatial audio for Wuxia games.
Part of my work on embodied interaction and player experience.
Read paperCo-creating personalised emotional sanctuaries in VR with generative AI.
The project connects personalisation, immersive environments, and human–AI co-creation.
Read paperAI assistance for human moderation in Wizard of Oz studies.
This work examines how AI can support the human moderator in HCI research.
Read paperHow AI agents can prompt, accompany, and collaborate with people — and what that means for agency and trust.
Explore interactionImmersive collaboration, spatial interfaces, and embodied experiences that blend the virtual and the real.
Explore VR / XRAlternate reality games, player motivation through Self-Determination Theory, and narrative across cultures.
Explore gamesGenerative systems that turn language into worlds, characters, and emergent interactive experiences.
Explore AIJournal articles, conference papers, and clearly labelled preprints. Filter by theme below.
International Journal of Human–Computer Interaction, 1–36
IEEE Transactions on Visualization and Computer Graphics, 32(5), 4451–4460
JMIR Mental Health, 13, e79954
arXiv:2607.11837 · Author manuscript; CHI Play 2026 presentation noted by the authors
ACM CHI Conference on Human Factors in Computing Systems
ACM Conference on Intelligent User Interfaces (IUI)
arXiv:2511.22269 · Preprint
ACM CHI Conference on Human Factors in Computing Systems
Australian Conference on Human-Computer Interaction
Proc. ACM Hum.-Comput. Interact. (CHI Play)
Digital Games Research Association
SIGGRAPH Asia Art Papers
CHI Extended Abstracts
Australian Conference on Human-Computer Interaction
International Journal of Role-Playing
Research and game design across New Zealand, Germany, Korea, Sweden, and China.
Collaborating on human-centered AI, intelligent user interfaces, and human–agent interaction.
Led a team building systems that generate game stories, mechanics, and NPCs end-to-end from natural-language input.
Research on VR, human–agent interaction, and conversational AI. Publications at CHI, OzCHI, DiGRA, and SIGGRAPH Asia.
Competitive research funding and national awards.
Deutscher Akademischer Austauschdienst (DAAD) · research stay at the University of Augsburg, Chair for Human-Centered AI
China Scholarship Council (CSC) · national award for outstanding self-funded PhD students overseas · University of Canterbury, New Zealand