Academic Background

2023 - 2026

PhD Candidate in Product Design

University of Canterbury, New Zealand πŸ‡³πŸ‡Ώ

Pursuing a PhD in Product Design at the HIT Lab NZ, focusing on Human-Agent Interaction, Virtual Reality, and Alternate Reality Games (ARGs). Research explores player motivation, immersive experiences, and the intersection of technology, psychology, and game design.

  • Research focus: Player motivation and engagement in ARGs
  • Methodology: Mixed-method research combining quantitative analytics with qualitative insights
  • Cross-cultural studies on gaming patterns and player behavior
  • Application of Self-Determination Theory in gaming contexts
2021 - 2023

Master of Art in Game Design

Uppsala University, Sweden πŸ‡ΈπŸ‡ͺ

Completed a comprehensive Master's program in Game Design, gaining expertise in both theoretical foundations and practical application of game development principles. The program covered various aspects of game design from narrative to technical implementation.

  • Game Design Theory and Practice
  • Interactive Narrative and Storytelling
  • Player Psychology and User Experience Design
  • Game Development Technologies and Tools
  • Cultural Perspectives in Game Design
2016 - 2021

Bachelor of Arts / Science in Communication Studies

Huazhong University of Science and Technology, China πŸ‡¨πŸ‡³

Earned a Bachelor's degree in Communication, building a strong foundation in media studies, digital communication, and human interaction. This interdisciplinary program provided valuable insights into how people communicate and interact with technology.

  • Digital Media and Communication Technologies
  • Social Media and Digital Culture
  • Human-Computer Interaction Fundamentals
  • Research Methods in Communication Studies
  • Cross-cultural Communication