Professional Experience

Oct 2024 - Feb 2026

Game Designer

MICROFEEL · Mobile Gaming · Contract · Remote

Designing game experiences for mobile gaming apps at a startup focused on innovative interactive entertainment. Role: 游戏策划 (Game Planning/Design). Combining research insights from HCI and player psychology with practical game design.

Oct 2025

Visiting PhD Student

Korea Advanced Institute of Science and Technology (KAIST) · GSCT UVR Lab 🇰🇷

Visiting researcher at KAIST's UVR Lab in Daejeon, South Korea, collaborating on extended reality and human-computer interaction research.

Jul - Oct 2025

Teaching Assistant

University of Canterbury · Part-time · On-site 🇳🇿

TA of Computation for Games, supporting undergraduate students in game development, programming, and computational foundations for game design. Christchurch, New Zealand.

2023 - Present

PhD Researcher

University of Canterbury · HIT Lab NZ, New Zealand 🇳🇿

Conducting research in Product Design and Human-Agent Interaction, with focus on Virtual Reality, Alternate Reality Games (ARGs), and immersive experiences. Publishing in CHI, OzCHI, DiGRA, SIGGRAPH Asia.

  • Research on player motivation in ARGs (Self-Determination Theory)
  • Human-agent interaction in VR and conversational AI
  • Collaborating with international research teams
Jul 2024 - Jan 2025

Research Assistant

University of Canterbury · Part-time · Christchurch, Canterbury, NZ 🇳🇿

Supported HCI and VR research projects at the HIT Lab NZ (7 months). Contributed to data collection, analysis, and experimental design.

Apr - May 2022

Research Intern

NeXT SCENE · Part-time · Shanghai 🇨🇳

Conducted research in immersive entertainment, focusing on Jubenshika (Script Murder) and Escape Room design. Explored narrative-driven entertainment formats and player engagement in social gaming experiences.

  • Analyzed player engagement patterns in immersive entertainment formats
  • Designed research methodologies for studying social gaming experiences
  • Investigated cultural factors influencing narrative game preferences
  • Developed frameworks for evaluating immersive experience design
  • Contributed to product development through research insights
Feb - Jun 2021

Strategy Investor Intern

Huya (NASDAQ: HUYA), Guangzhou 🇨🇳

Worked in the strategic investment division of one of China's leading live-streaming platforms, conducting market research and investment analysis in the gaming and entertainment technology sectors.

  • Conducted market research on emerging gaming technologies and trends
  • Analyzed investment opportunities in gaming and entertainment startups
  • Prepared detailed reports on market dynamics and competitive landscapes
  • Collaborated with senior investment managers on due diligence processes
  • Gained insights into business strategy in the live-streaming industry
Mar - May 2020

Game Designer

Chengdu ChuangLeHui (JOY NOVA), Sichuan 🇨🇳

Contributed to the development of "Champion of the Fields," a mobile game project, gaining hands-on experience in game design and development processes.

  • Participated in game concept development and design documentation
  • Collaborated with development teams on gameplay mechanics design
  • Conducted playtesting sessions and gathered user feedback
  • Assisted in balancing game mechanics and user experience optimization
  • Learned industry-standard tools and workflows for mobile game development