Professional journey in game design, research, and technology innovation
Visiting researcher at the Chair for Human-Centered Artificial Intelligence (Prof. Elisabeth André) in Augsburg, Germany, collaborating on human-centered AI, intelligent user interfaces, and human-agent interaction.
Led team development of systems that generate game stories, gameplay mechanics, and NPCs end-to-end from natural-language input.
Visiting researcher at KAIST's UVR Lab in Daejeon, South Korea, collaborating on extended reality and human-computer interaction research.
TA of Computation for Games, supporting undergraduate students in game development, programming, and computational foundations for game design. Christchurch, New Zealand.
Conducting research in Product Design and Human-Agent Interaction, with focus on Virtual Reality, Alternate Reality Games (ARGs), and immersive experiences. Publishing in CHI, OzCHI, DiGRA, SIGGRAPH Asia.
Supported HCI and VR research projects at the School of Product Design (7 months). Contributed to data collection, analysis, and experimental design.
Conducted research in immersive entertainment, focusing on Jubenshika (Script Murder) and Escape Room design. Explored narrative-driven entertainment formats and player engagement in social gaming experiences.
Worked in the strategic investment division of one of China's leading live-streaming platforms, conducting market research and investment analysis in the gaming and entertainment technology sectors.
Contributed to the development of "Champion of the Fields," a mobile game project, gaining hands-on experience in game design and development processes.