Professional journey in game design, research, and technology innovation
Designing game experiences for mobile gaming apps at a startup focused on innovative interactive entertainment. Role: 游戏策划 (Game Planning/Design). Combining research insights from HCI and player psychology with practical game design.
Visiting researcher at KAIST's UVR Lab in Daejeon, South Korea, collaborating on extended reality and human-computer interaction research.
TA of Computation for Games, supporting undergraduate students in game development, programming, and computational foundations for game design. Christchurch, New Zealand.
Conducting research in Product Design and Human-Agent Interaction, with focus on Virtual Reality, Alternate Reality Games (ARGs), and immersive experiences. Publishing in CHI, OzCHI, DiGRA, SIGGRAPH Asia.
Supported HCI and VR research projects at the HIT Lab NZ (7 months). Contributed to data collection, analysis, and experimental design.
Conducted research in immersive entertainment, focusing on Jubenshika (Script Murder) and Escape Room design. Explored narrative-driven entertainment formats and player engagement in social gaming experiences.
Worked in the strategic investment division of one of China's leading live-streaming platforms, conducting market research and investment analysis in the gaming and entertainment technology sectors.
Contributed to the development of "Champion of the Fields," a mobile game project, gaining hands-on experience in game design and development processes.