Academic publications and ongoing research projects
My research spans Human-Agent Interaction, Virtual Reality, Alternate Reality Games, and game design. I explore how AI, embodied agents, and immersive technologies shape human experience—from museum chatbots and VR collaboration to sustainability games and emergent narrative.
Published in CHI, CHI Play, OzCHI, DiGRA, SIGGRAPH Asia, IJRP, and JMIR. Research interests: Human-Agent Interaction, VR/XR, ARGs, conversational AI, and player psychology.
This paper explores the motivational patterns of Alternate Reality Game (ARG) players through the lens of Self-Determination Theory. The study reveals how different motivational factors influence player engagement and long-term participation in ARG communities.
An innovative tool that leverages generative AI to support character design and illustration prototyping, bridging the gap between creative vision and technical implementation in game and media production. Published in Proc. ACM Hum. Comput. Interact.
Explores how AI agents can prompt human players' game actions and reveal consequences to raise sustainability awareness, combining multimodal interaction with game design for social impact.
Research on mixed-modal collaboration in Virtual Reality, combining synchronous and asynchronous interaction with human-agent collaboration.
Investigates how chatbots shape museum visitor experiences and user preferences for interactive guides in cultural institutions.
Applying LLMs to automatically detect sensitive topics in conversational data, supporting safer and more responsible AI systems.
Research on player categories and engagement patterns in Murder Mystery (Jubenshika) games, contributing to understanding immersive entertainment formats.
Cultural perspectives on live-action role-playing (larp) in Chinese contexts, exploring cross-cultural design and player experiences.
Investigates how ARGs can influence environmental awareness and cognition among university students through immersive, narrative-driven experiences.
Explores how AI-driven visualisation in XR supports decision-making, at the intersection of HCI and immersive technologies.
VR-based language learning platform enabling users to define scenarios for communicative practice, combining generative AI with immersive education.
Innovative research exploring the use of breathing patterns and spatial audio design in Wuxia (Chinese martial arts) games, creating more immersive and culturally authentic gaming experiences.
Experimental research on light-based interfaces combined with generative AI for emergent narrative through physical data participation, pushing the boundaries of interactive storytelling.