Research Focus

My research primarily explores the intersection of game design, human-computer interaction, and player psychology. I'm particularly interested in immersive entertainment experiences, Alternate Reality Games (ARGs), and how cultural contexts shape player engagement and motivation. 🎮

Through mixed-method research approaches, I investigate player behavior patterns, design innovative interactive experiences, and contribute to the theoretical understanding of human-technology interaction in gaming contexts. 🌟

Publications

Motivational Landscapes of ARG Players: A Self-Determination Theory Perspective 🎯

DiGRA 2024

This paper explores the motivational patterns of Alternate Reality Game (ARG) players through the lens of Self-Determination Theory. The study reveals how different motivational factors influence player engagement and long-term participation in ARG communities.

ARG Player Motivation Self-Determination Theory

Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI 🎨

ACM Conference

An innovative tool that leverages generative AI to support character design and illustration prototyping, bridging the gap between creative vision and technical implementation in game and media production.

Generative AI Character Design Creative Tools

Designing Conversational Agents for Cultural Institutions 🏛️

ACM Conference

Research on designing culturally-aware conversational agents for museums and cultural institutions, exploring how AI can enhance visitor experiences while respecting cultural contexts and sensitivities.

Conversational AI Cultural Heritage User Experience

The Role of Chatbots in Shaping Interactive Experiences 💬

ACM Conference

An analysis of how chatbots and conversational interfaces are transforming interactive experiences across different domains, from gaming to education and customer service.

Chatbots Interactive Design HCI

Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Games ⚔️

ACM Conference

Innovative research exploring the use of breathing patterns and spatial audio design in Wuxia (Chinese martial arts) games, creating more immersive and culturally authentic gaming experiences.

Spatial Audio Wuxia Games Cultural Gaming

I Light U Up: Exploring a New Emergent Narrative Paradigm through Light and Generative AI 💡

ACM Conference

Experimental research on using light-based interfaces combined with generative AI to create emergent narrative experiences, pushing the boundaries of interactive storytelling.

Emergent Narrative Light Interface Generative AI