Research Focus

My research spans Human-Agent Interaction, Virtual Reality, Alternate Reality Games, and game design. I explore how AI, embodied agents, and immersive technologies shape human experience—from museum chatbots and VR collaboration to sustainability games and emergent narrative.

Published in CHI, CHI Play, OzCHI, DiGRA, SIGGRAPH Asia, IJRP, and JMIR. Research interests: Human-Agent Interaction, VR/XR, ARGs, conversational AI, and player psychology.

Publications

Motivational Landscapes of ARG Players: A Self-Determination Theory Perspective

DiGRA 2024

This paper explores the motivational patterns of Alternate Reality Game (ARG) players through the lens of Self-Determination Theory. The study reveals how different motivational factors influence player engagement and long-term participation in ARG communities.

ARG Player Motivation Self-Determination Theory

Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI

CHI Play 2024

An innovative tool that leverages generative AI to support character design and illustration prototyping, bridging the gap between creative vision and technical implementation in game and media production. Published in Proc. ACM Hum. Comput. Interact.

CHI Play Generative AI Character Design Creative Tools

Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness

CHI 2025

Explores how AI agents can prompt human players' game actions and reveal consequences to raise sustainability awareness, combining multimodal interaction with game design for social impact.

Human-Agent Interaction Sustainability Serious Games

Virtual Triplets: Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in VR

CHI 2024 Extended Abstracts

Research on mixed-modal collaboration in Virtual Reality, combining synchronous and asynchronous interaction with human-agent collaboration.

Virtual Reality Human-Agent Interaction Collaboration

Exploring User Preferences for Museum Guides: The Role of Chatbots in Shaping Interactive Experiences

CHI 2025 Extended Abstracts

Investigates how chatbots shape museum visitor experiences and user preferences for interactive guides in cultural institutions.

Chatbots Cultural Heritage User Preferences

Large Language Models for Automatic Detection of Sensitive Topics

OzCHI 2024

Applying LLMs to automatically detect sensitive topics in conversational data, supporting safer and more responsible AI systems.

LLM Sensitive Content HCI

Player Category Research on Murder Mystery Games

International Journal of Role-Playing 2023

Research on player categories and engagement patterns in Murder Mystery (Jubenshika) games, contributing to understanding immersive entertainment formats.

Murder Mystery Player Research Role-Playing

The Chinese Hotpot of Larp

Knutpunkt 2022 Magazine

Cultural perspectives on live-action role-playing (larp) in Chinese contexts, exploring cross-cultural design and player experiences.

Larp Cultural Gaming Role-Playing

The Impact of Alternate Reality Games on Environmental Cognition for University Freshmen

HCI International 2024

Investigates how ARGs can influence environmental awareness and cognition among university students through immersive, narrative-driven experiences.

ARG Environmental Awareness Education

An Exploratory Study on AI-driven Visualisation Techniques for Decision Making in Extended Reality

OzCHI 2024

Explores how AI-driven visualisation in XR supports decision-making, at the intersection of HCI and immersive technologies.

XR AI Visualisation Decision Making

GenLinguaScape: Enabling User-Defined VR Scenarios for Communicative Language Practice

ISMAR 2025 Adjunct

VR-based language learning platform enabling users to define scenarios for communicative practice, combining generative AI with immersive education.

VR Language Learning Generative AI

Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Games

CHI 2024 Extended Abstracts

Innovative research exploring the use of breathing patterns and spatial audio design in Wuxia (Chinese martial arts) games, creating more immersive and culturally authentic gaming experiences.

Spatial Audio Wuxia Games Cultural Gaming

I Light U Up: Exploring a New Emergent Narrative Paradigm through Light and Generative AI

SIGGRAPH Asia 2024 Art Papers

Experimental research on light-based interfaces combined with generative AI for emergent narrative through physical data participation, pushing the boundaries of interactive storytelling.

Emergent Narrative Light Interface Generative AI