Academic publications and ongoing research projects ◇
My research primarily explores the intersection of game design, human-computer interaction, and player psychology. I'm particularly interested in immersive entertainment experiences, Alternate Reality Games (ARGs), and how cultural contexts shape player engagement and motivation. 🎮
Through mixed-method research approaches, I investigate player behavior patterns, design innovative interactive experiences, and contribute to the theoretical understanding of human-technology interaction in gaming contexts. 🌟
This paper explores the motivational patterns of Alternate Reality Game (ARG) players through the lens of Self-Determination Theory. The study reveals how different motivational factors influence player engagement and long-term participation in ARG communities.
An innovative tool that leverages generative AI to support character design and illustration prototyping, bridging the gap between creative vision and technical implementation in game and media production.
Research on designing culturally-aware conversational agents for museums and cultural institutions, exploring how AI can enhance visitor experiences while respecting cultural contexts and sensitivities.
An analysis of how chatbots and conversational interfaces are transforming interactive experiences across different domains, from gaming to education and customer service.
Innovative research exploring the use of breathing patterns and spatial audio design in Wuxia (Chinese martial arts) games, creating more immersive and culturally authentic gaming experiences.
Experimental research on using light-based interfaces combined with generative AI to create emergent narrative experiences, pushing the boundaries of interactive storytelling.